About Me

I am an artist and engineer, working at the intersection of creativity, technology, and design. Originally from Toronto and now living in New York City, I bring an interdisciplinary approach to building experiences that are both functional and expressive.

I earned a degree in Mechatronics Engineering from the University of Waterloo in 2024 and am currently pursuing an MFA in Drawing at the New York Academy of Art (graduating in May 2026). My background spans robotics, interactive systems, and visual storytelling, focused on blending engineering logic with artistic intuition.

I work in both physical and digital media, using tools such as C++, Python, MATLAB, SOLIDWORKS, Revit, and Unity, as well as drawing and hands-on fabrication. I’m especially interested in prototyping, iteration, and translating complex systems into tangible experiences.

I am drawn to spaces where imagination meets engineering, such as immersive environments, interactive design, and experiential storytelling. My goal is to create work that feels thoughtful, intuitive, and also a little bit magical..